Two characters converse near stone building.

Your adventure begins immediately after you customize your character and select “Start Journey.” You will find yourself in conversation with Professor Fig, who is preparing for a trip to Hogwarts School of Witchcraft and Wizardry. The journey takes an unexpected turn when George Ozric from the Ministry of Magic arrives just in time to join your carriage ride.

Man with glasses gestures, speaking thoughtfully.

During the flight, George shares disturbing news about a goblin uprising. He explains that Professor Fig’s late wife, Miriam, warned him about the leader of the uprising, Ranrock, before she died. She also left behind a mysterious container that holds secrets yet to be revealed.

Dragon Attack

Hands holding blue vial with silver emblem in dark
Dragon carrying armored rider flying in cloudy sky

Your character notices something that others do not—a strange glow emanating from the container. Upon touching it, the object opens, revealing a portal. Before anyone can react to this discovery, disaster strikes. A dragon tears through the train car, instantly killing George.

Two people falling from burning wreckage in sky

To escape the dragon’s flames, you and Professor Fig make a desperate leap from the falling carriage. You grab hold of a portal in midair and successfully teleport to safety just as the dragon approaches.

Exploring the Scottish Highlands

First steps in the cave

Two characters kneel on dark ground.

You land in a cave on the coast of Scotland. This serves as an introduction to the basic mechanics of the game:

  • Motion and navigation controls
  • Using Wiggenveld Potions to Restore Health
  • Basic interaction with the environment

Leaving the cave with Professor Fig, you notice ancient ruins in the distance against the backdrop of the mountainous landscape.

Journey to the Ruins

Two people walk toward cliff overlooking ocean rock tower

Follow Professor Fig along the rocky shore as he talks about ancient magic—a rare power that only a select few have possessed throughout history. The path requires you to overcome small ledges and obstacles.

Man in brown coat climbing rocky ledge.

You encounter your first challenge: an enchanted stone wall blocking your path. Professor Fig asks you to use the “Basic Spell” three times to destroy the barrier. Once it is destroyed, you can continue on your way.

Two wizards facing glowing magical barrier.

Helpful tip: Before following Professor Fig to the right, take a look in the corner on the left after descending the ramp. There you will find the first chest with a small amount of gold.

Two men casting spells at crumbling seaside ruins

Continue jumping over obstacles and backtracking through the area. When you reach what appears to be a dead end, Professor Fig casts the “Reparo” spell to repair the broken passageway, opening access to the mysterious ruins.

Inside ancient ruins

Initial investigation

Once inside, examine the fresco directly in front of you. You will notice statues located around the perimeter of the room—one on the left and another piece of enchanted stone on the right.

Man in coat observes glowing ruins.

Walk around the outside of the building to reach the enchanted stone wall. Through it, you will see a room that Professor Fig cannot see. After a brief discussion of this strange phenomenon, interact with the glowing symbol to teleport yourself and Professor Fig into the hidden room.

Man facing ornate room with chandelier.

Gringotts Secret Vault

Meeting with the Goblin Guardian

The spacious room turns out to be a private section of Gringotts Bank. Approach the table in front to wake up the sleeping goblin employee. Surprised by your appearance, he asks you to show him safe No. 12 and its key — the Miriam portal.

Men ride rail cart toward lit cave entrance

You board a cart that descends deep into the bank’s foundations. Vault 12 is one of the oldest in Gringotts’ history. Passing a suspicious-looking goblin guard, you finally arrive at your destination.

Study of “Revelio”

Goblin stands by ornate door in stone corridor

Go straight to the vault door to see a short scene in which it opens. Before entering, find a small chest to the right of the entrance.

Wand guidance symbol with instructions displayed.

Once inside, the goblin closes the vault door behind you. To find your way forward, Professor Fig teaches you Revelio, your first important spell.

The spell includes a mini-game in which you:

  1. Hover your cursor over the lines forming the letter “R.”
  2. Press the buttons as they appear.
  3. Keep moving to avoid the red tint that follows your blue magic
Two characters examine glowing vault symbol.

After successfully completing the pattern, cast the Revelio spell. Move closer to the far end of the corridor and cast the spell again to open the hidden door.

Delving deeper into the topic

Cave chamber

Two wizards in dark cave, illuminating.

Interacting with the hidden door triggers another teleportation, this time into a dark, cavernous space. Stay close to Professor Fig while he illuminates the area with “Lumos.” Soon, you will discover another glowing symbol embedded in the floor.

Wizard casting spell with floating rocks in cave

Mastering “Lumos”

Armored statue holding sword in darkness.

When you interact with the gender symbol, the ground turns into an enchanted stone, revealing the reflection of the statue beneath it. Cast the Revelio spell near the reflection to materialize the statue itself.

Lumos spell tutorial with glowing symbols.

Professor Fig decides that you need to learn the Lumos spell to solve this puzzle. Complete another spell mini-game, this time drawing an upside-down V to learn the spell that creates light.

The first riddle with the statue

Armored soldiers kneel with swords in dark cavern

Cast the “Lumos” spell and position the reflection of the statue so that it perfectly matches the real statue. This will cause it to rise and summon additional statues, which will immediately begin to attack.

Man confronts armored knights on icy floor in cavern
Wizard casting spell against armored knight.

When the statue begins to attack you, quickly cast the “Protego” spell to protect yourself. You will need to successfully block three attacks, each of which will be indicated by an orange glow around your character’s head.

Wizard casting spell in dark corridor.

After blocking these attacks, use the “Basic Attack” spell to destroy the remaining statues. Professor Fig will disappear, and you will be surrounded by darkness. Use the “Lumos” spell and follow the glowing lights to find another floor symbol.

The second riddle with the statue

Man with wand facing ghostly knights.

To activate this symbol on the floor, you must cast the spell “Revelio” to reveal three statues and their corresponding reflections. Your task is to find the exact spot on the floor where all three statues coincide with their reflections when you cast the spell “Lumos.”

After succeeding, you must defeat all three statues using your combat skills:

  • Use “Basic Attack” to deal damage
  • Block attacks with “Protego”
  • Hold “Protego” to perform “Stun” counterattacks when blocking successfully
  • Stunned enemies take increased damage

Perform three Stun counterattacks and destroy the remaining statues to advance.

Casting spell against glowing guardian enemy.

Reunion with Professor Fig

Character casting spell amid swirling mist.
Mysterious archway surrounded by fog.

Follow the glowing threads using “Lumos” to reach a large statue with a familiar symbol. Interact with the magical energy on the ground to open an arch-shaped portal.

Professor Fig stands in dark corridor.

Go through the portal and approach the Lake of Memory in the center of the room. By interacting with it, you can retrieve the floating container and reunite with Professor Fig.

Memory

Together, you witness a memory in the Lake of Memory. It shows Percival Reachem and Charles Rookwood discussing an ancient power that will be acquired and mastered by a future wizard or witch.

Two wizards discussing in mystical chamber.

The Final Battle

Three goblins walk through arched doorway in hall

When you emerge from your memories, Ranrock and his troops storm the vault, demanding to know what you have discovered. Professor Fig refuses to cooperate, leading to a magical battle that activates the vault’s ancient defense system.

Armored creature attacks fallen soldiers in dark hall

A huge statue rises from the ground, engaging in battle with Ranrock and his goblins. While the defenders are busy fighting, you and Professor Fig escape through another portal, ending up in a forest near Hogwarts.

Red steam train crossing bridge over forest valley

Agreeing that this is exactly where you are meant to be, you both head to the school for the Sorting Ceremony, completing your first task in Hogwarts Legacy.